Capture

Blending the physical and digital

Capture is a project prompted by Acer's Concept D

We looked into the future of digital creativity and the border of analog and digital mediums.

Capture combines powerful tools
in a slim, portable package.

360° Photo

Two wide angle cameras work together to seamlessly
create a 360° digital copy of your environment.

3D Scanning

Opened, Capture is capable of structured light scanning,
bringing physical objects into the digital space.

Pocketable, for whenever inspiration strikes.

Process

Concept D asked us to explore the future of the creative digital space.

We began by interviewing professionals.

“360 photographs are good for taking initial site photos, but that is used more to get a sense of the site for those people who cannot visit in person.”

Sasha Oleson Kundig

Ross Milwaukee Tools

“I tend to bounce back and forth between digital and analog depending on where I am designing. I find that I am often adapting to my location rather than my location adapting to my needs as a designer.”

“Designing in virtual environments is becoming a thing and it sounds like a great way to design, critique, and manipulate a design.”

Bryan Starbucks Concept Team

Spencer WRNS

“Typically site documentation is done with photos and notes, but you always miss something. New 360° imaging helps with that, but it typically requires contracting specialists.”

People wanted a fluid, accesible transition.

There was a clear need for a means of digitizing the physical world. Architects looking to document sites, designers looking to capture environments and validate, and artists looking to push boundaries.

Two tools reinforced each other.

3D scanning and 360° photography allowed users to fulfil their need of moving between the physical and digital world. Unfortunately both technologies suffer from limited accessibility. To better fit into the creative workflow, we looked at their weaknesses individually.

3D scanners are usually large and cumbersome units that take lots of set up and careful use to be accurate. This often causes designers and architects to hire contractors instead of integrating the technology themselves, creating dead time.

360° Cameras are expensive, making them inaccessible for many artists or designers who may only really get a singular use out of it.

Goal:

Design a better tool for physical world digitization.

Areas to focus improvement: Accessibility, Usability, and Mobility

We mapped users, workflows, and pain points

and we sketched.

We modeled

A hinged device that allowed for two cameras to switch between a 3D scanner and a 360° camera configuration proved to be an effective method of minimizing the required hardware and providing a compact, mobile package.

3D scanners use projected light to more accurately image surfaces, this process is called structured light scanning. To allow for a more compact device, we developed a method of using a mirror to reorient the projection.

We sourced a micro projector produced by Texas Instruments that measured less than a centimeter in length, allowing for the entire device to be pocketable.

Special thanks to Acer, Concept D, and Rational Creative.

A little easier.

Check out Haven:Pod

Gian Umemoto | 2020